<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gaurav&#039;s Blog &#187; ActionScript</title>
	<atom:link href="http://gauravj.com/blog/tag/actionscript/feed/" rel="self" type="application/rss+xml" />
	<link>http://gauravj.com/blog</link>
	<description>Tips and Tools of Flex</description>
	<lastBuildDate>Wed, 28 Mar 2012 17:55:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Alchemy pre-release</title>
		<link>http://gauravj.com/blog/2012/03/alchemy-pre-release/</link>
		<comments>http://gauravj.com/blog/2012/03/alchemy-pre-release/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 17:28:27 +0000</pubDate>
		<dc:creator>Gaurav</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Alchemy]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://gauravj.com/blog/?p=981</guid>
		<description><![CDATA[<p>Developers, you can now apply to join the pre-release program of Alchemy.</p> <p>Alchemy is a cross-compiler that compiles C/C++ code to ActionScript. You can use Alchemy to compile C/C++ code to run in Flash Player with high performance across browsers. ActionScript developers will be able to leverage high performance C/C++ libraries in their ActionScript <span style="color:#777"> . . . &#8594; Read More: <a href="http://gauravj.com/blog/2012/03/alchemy-pre-release/">Alchemy pre-release</a></span>]]></description>
			<content:encoded><![CDATA[<p>Developers, you can now apply to join the pre-release program of Alchemy.</p>
<p>Alchemy is a cross-compiler that compiles C/C++ code to ActionScript. You can use Alchemy to compile C/C++ code to run in Flash Player with high performance across browsers. ActionScript developers will be able to leverage high performance C/C++ libraries in their ActionScript code and C/C++ developers can easily deliver sophisticated, immersive C/C++ games across browsers to over 1.3 billion computers on the web. </p>
<p>The link for applying to the pre-release is <a href="https://adobeformscentral.com/?f=FYonhPd8lGDTb13YuB-5rg" title="here" target="_blank">here</a>.</p>
<p>For a sample of what can be compiled using Alchemy see <a href="http://www.unrealengine.com/flash/" title="epic citadel running in flash">epic citadel running in flash</a></p>
]]></content:encoded>
			<wfw:commentRss>http://gauravj.com/blog/2012/03/alchemy-pre-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using spark datagrid to capture multiple rows of data</title>
		<link>http://gauravj.com/blog/2011/04/using-spark-datagrid-to-capture-multiple-rows-of-data/</link>
		<comments>http://gauravj.com/blog/2011/04/using-spark-datagrid-to-capture-multiple-rows-of-data/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 20:05:59 +0000</pubDate>
		<dc:creator>Gaurav</dc:creator>
				<category><![CDATA[Flex Framework]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[DataGrid]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Form]]></category>
		<category><![CDATA[Item Renderer]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[Skins]]></category>
		<category><![CDATA[Spark]]></category>

		<guid isPermaLink="false">http://gauravj.com/blog/?p=948</guid>
		<description><![CDATA[<p>Sometimes you need forms to capture entries for multiple rows of data. In such forms each row is a sub object (with multiple associated parameters), like sales report for a particular item or a particular expense in an expense report. The tricky part with such forms is that you can&#8217;t predict how many sub <span style="color:#777"> . . . &#8594; Read More: <a href="http://gauravj.com/blog/2011/04/using-spark-datagrid-to-capture-multiple-rows-of-data/">Using spark datagrid to capture multiple rows of data</a></span>]]></description>
			<content:encoded><![CDATA[<p>Sometimes you need forms to capture entries for multiple rows of data. In such forms each row is a sub object (with multiple associated parameters), like sales report for a particular item or a particular expense in an expense report. The tricky part with such forms is that you can&#8217;t predict how many sub objects will be captured, so you need to dynamically add controls to capture data. </p>
<p>To achieve this why not use the spark data grid instead of a form? This way you add a new row to the data grid instead of adding controls for each parameter of sub object.</p>
<p>Lets take a look at an app that captures data for an expense report:<br />
<center><br />
<iframe src ="http://gauravj.com/blog/examples/SparkDataGrid/DataGridFormExample.html" width="900" height="500"></p>
<p>Your browser does not support iframes.</p>
<p></iframe><br />
</center><br />
You can download the fxp file for this project from <a href="http://gauravj.com/blog/examples/SparkDataGrid/DataGridFormExample.fxp">DataGridFormExample.fxp</a></p>
<p>You can click on the trash icon to delete a row. And if you want to add blank rows, then you can either click on the new icon in the top left of the grid or click the <em>TAB</em> key in the comments field of the last row.</p>
<p>I primarily did the following customization to change the look of the datagrid:</p>
<ul>
<li>Custom skin for the datagrid (EntryDGSkin.mxml) to hide all the row and column separators. </li>
<li>Used custom item renderers and marked rendererIsEditable as true so the controls are always visible when the rows are present in the datagrid</li>
</ul>
<p>There are validators defined inside the item renderer and when the validation fails the item renderer changes a boolean property (invalidValue) on the parent document. So before saving, the document checks the boolean value to decide whether to proceed with save or not. If you don&#8217;t like the approach to set a boolean flag, then you can also access each validator via the itemRenderer for a particular cell. To access the itemRender use the getItemRendererAt() method present on grid property inside the spark data grid.</p>
<p>Also you should pay attention to the <strong>prepare()</strong>and <strong>discard()</strong>methods inside the data grid itemRenderers. The <strong>prepare()</strong> method is called for every visual update and it sets the data to the sub component of item renderer. I am using a boolean flag (pendingEdits &#8211; set to false when there are unsaved changes) inside the itemRenderers to decide whether to update the sub component or not.</p>
<p>Spark datagrid is a new feature in Flex SDK 4.5 and to import the fxp file you would need Flash Builder 4.5.<br />
Both Flex SDK 4.5 and Flash Builder 4.5 were announced recently. See <a href="http://blogs.adobe.com/flex/2011/04/announcing-flex-sdk-4-5-flash-builder-4-5-and-flash-catalyst-cs-5-5.html">the flex team blog</a></p>
<p>Feedback is welcome <img src='http://gauravj.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://gauravj.com/blog/2011/04/using-spark-datagrid-to-capture-multiple-rows-of-data/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Troubleshooting ActionScript Code Coverage</title>
		<link>http://gauravj.com/blog/2011/02/troubleshooting-actionscript-code-coverage/</link>
		<comments>http://gauravj.com/blog/2011/02/troubleshooting-actionscript-code-coverage/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 23:12:07 +0000</pubDate>
		<dc:creator>Gaurav</dc:creator>
				<category><![CDATA[Flex Tools]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Code Coverage]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://gauravj.com/blog/?p=896</guid>
		<description><![CDATA[<p>Sometimes folks run into situation with ActionScript code coverage plugin-in where the SWF files doesn&#8217;t make a connection. When this happens the plug-in stays in the &#8220;Listening..&#8221; status after the SWF is launched in Flash Player or AIR. Usually this happens because one the prerequisites for the tool is not being fulfilled. Before we <span style="color:#777"> . . . &#8594; Read More: <a href="http://gauravj.com/blog/2011/02/troubleshooting-actionscript-code-coverage/">Troubleshooting ActionScript Code Coverage</a></span>]]></description>
			<content:encoded><![CDATA[<p>Sometimes folks run into situation with ActionScript code coverage plugin-in where the SWF files doesn&#8217;t make a connection. When this happens the plug-in stays in the &#8220;Listening..&#8221; status after the SWF is launched in Flash Player or AIR. Usually this happens because one the prerequisites for the tool is not being fulfilled. Before we jump into the diagnosis, lets recap the prerequisites (which are listed in the <a href="http://labs.adobe.com/wiki/index.php/ActionScript_Code_Coverage:Using">docs</a>). </p>
<p><strong>Prerequisites:</strong></p>
<ul>
<li>Debug version of Flash Player</li>
<li>SWF file that has been compiled in debug mode </li>
<li>The preloaded SWF must be local trusted.</li>
</ul>
<p>Following is how you can ensure that the prerequisites are being met and possible resolutions:</p>
<p><strong>I.</strong> To ensure that you are using the debug version of flash player, you can simply compile and run the following mxml code and it should list the version and also if it supports debugging or not:</p>
<blockquote>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;">&lt;?xml version=<span style="color: #ff0000;">&quot;1.0&quot;</span> encoding=<span style="color: #ff0000;">&quot;utf-8&quot;</span>?<span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:Application</span> xmlns:mx=<span style="color: #ff0000;">&quot;http://www.adobe.com/2006/mxml&quot;</span> layout=<span style="color: #ff0000;">&quot;horizontal&quot;</span> creationComplete=<span style="color: #ff0000;">&quot;application1_creationCompleteHandler(event)&quot;</span><span style="color: #7400FF;">&gt;</span></span>
	<span style="color: #339933;">&lt;mx:Script&gt;</span>
<span style="color: #339933;">		&lt;![CDATA[</span>
<span style="color: #339933;">			import mx.events.FlexEvent;</span>
<span style="color: #339933;">			protected function application1_creationCompleteHandler(event:FlexEvent):void</span>
<span style="color: #339933;">			{</span>
<span style="color: #339933;">				playerVersion.text = Capabilities.version;</span>
<span style="color: #339933;">				isDebugger.text = String(Capabilities.isDebugger);</span>
<span style="color: #339933;">			}</span>
<span style="color: #339933;">		]]&gt;</span>
<span style="color: #339933;">	&lt;/mx:Script&gt;</span>
	<span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:Label</span> text=<span style="color: #ff0000;">&quot;Version&quot;</span><span style="color: #7400FF;">/&gt;</span><span style="color: #7400FF;">&lt;mx:Label</span> id=<span style="color: #ff0000;">&quot;playerVersion&quot;</span><span style="color: #7400FF;">/&gt;</span><span style="color: #7400FF;">&lt;mx:Label</span> text=<span style="color: #ff0000;">&quot;Supports Debugging? &quot;</span><span style="color: #7400FF;">/&gt;</span><span style="color: #7400FF;">&lt;mx:Label</span> id=<span style="color: #ff0000;">&quot;isDebugger&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/mx:Application</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

</blockquote>
<p><strong>Resolution:</strong> Reinstall debug version of flash player.</p>
<p><strong>II.</strong> To ensure that you are using the debug version of the SWF, you can run swfdump on the swf file. The swfdump generates an XML report. Look for tags like <strong>EnableDebugger2</strong> and <strong>DebugID</strong> in the report. If these tags are missing then you are probably running a release mode swf.</p>
<p><strong>Resolution:</strong> Recompile SWF with debug info. To do this from command line add -debug=true to mxmlc command. To do this from Flash builder, make sure debug is not set to false in additional compiler arguments or a local config file. </p>
<p><strong>III.</strong> To ensure that PreloadSwf is local trusted, you can follow the following steps:</p>
<ol>
<li>Run tail -f command on the mm.cfg file and then click the start button in code coverage plug-in.<br />
The mm.cfg file is present at the following location:</p>
<p><strong>XP:</strong> C:\Documents and Settings\<em>username</em><br />
<strong>Vista/Win7:</strong> C:\Users\<em>username</em><br />
<strong>Mac:</strong> /home/<em>username</em>  or if that doesn&#8217;t exist: /Library/Application Support/Macromedia</p>
<p>After you click the start button, the plugin should add a PreloadSwf entry to the mm.cfg file. <em>If it doesn&#8217;t then you should <strong>make sure that mm.cfg is writable and that the user has permissions</strong>.</em></p>
<p>An example of PreloadSwf entry:<br />
PreloadSwf=/Users/<em>username</em>/Documents/Adobe Flash Builder 4/.metadata/.plugins/com.adobe.flash.codecoverage/CodeCoverageAgent.swf?host=localhost&#038;port=9900&#038;level=0</p>
<p>Note down the absolute path of folder containing CodeCoverageAgent.swf. It should be in your FB workspace at <em>&lt;workspace&gt;/.metadata/.plugins/com.adobe.flash.codecoverage</em></p>
<p>Also the plug-in removes the PreloadSwf entry when you click the stop button</li>
<li>Inspect at the trust files.<br />
Location of trust file (per-user):<br />
<strong>XP</strong> C:\Documents and Settings\<em>username</em>\Application Data\Macromedia\Flash Player\#Security\FlashPlayerTrust<br />
<strong>Vista/Win7</strong>: C:\Users\<em>username</em>\AppData\Roaming\Macromedia\Flash Player\#Security\FlashPlayerTrust<br />
<strong>Mac:</strong> /Users/<em>username</em>/Library/Preferences/Macromedia/Flash Player/#Security/FlashPlayerTrust</p>
<p>Location of trust file (global):<br />
<strong>XP/Vista/Win7</strong> C:\WINDOWS\system32\Macromed\Flash\FlashPlayerTrust<br />
<strong>Mac</strong> /Library/Application Support/Macromedia/FlashPlayerTrust</p>
<p>The trust file is usually called flashbuilder.cfg. Make sure that the path of folder containing CodeCoverageAgent.swf is present in the trust file.
</li>
</ol>
<p><strong>Resolution:</strong> Add parent folder of CodeCoverageAgent.swf to the trust file. If the trust file is not present create a new trust file. Also it is important to restart your browser/AIR after changes to the trust file.</p>
<p>If all the prerequisites are being satisfied then make sure that the port number (9900) is free for use by code coverage plug-in. In case 9900 is not available then you should update the port number in the code coverage preferences.</p>
]]></content:encoded>
			<wfw:commentRss>http://gauravj.com/blog/2011/02/troubleshooting-actionscript-code-coverage/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Code Coverage Tool for ActionScript</title>
		<link>http://gauravj.com/blog/2010/09/code-coverage-tool-for-actionscript/</link>
		<comments>http://gauravj.com/blog/2010/09/code-coverage-tool-for-actionscript/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 02:45:28 +0000</pubDate>
		<dc:creator>Gaurav</dc:creator>
				<category><![CDATA[Flex Tools]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Code Coverage]]></category>

		<guid isPermaLink="false">http://gauravj.com/blog/?p=800</guid>
		<description><![CDATA[<p>The prerelease for ActionScript Code Coverage Plug-in is now live on labs.adobe.com. On the Flex SDK team we use this tool to perform code coverage for the Flex Framework. This tool is not tied to any specific SDK version and so it can be used to perform code coverage using the latest SDK build. <span style="color:#777"> . . . &#8594; Read More: <a href="http://gauravj.com/blog/2010/09/code-coverage-tool-for-actionscript/">Code Coverage Tool for ActionScript</a></span>]]></description>
			<content:encoded><![CDATA[<p>The prerelease for <a href="http://labs.adobe.com/technologies/ascode_coverage/">ActionScript Code Coverage Plug-in</a> is now live on <a href="http://labs.adobe.com/">labs.adobe.com</a>. On the Flex SDK team we use this tool to perform code coverage for the Flex Framework. This tool is not tied to any specific SDK version and so it can be used to perform code coverage using the latest SDK build. Also any SWF compiled with -debug flag can be used to generate code coverage data. You can use it for your Flex Apps or AIR apps or pure AS3 apps. </p>
<p>For documentation related to the tool you can go <a href="http://labs.adobe.com/wiki/index.php/ActionScript_Code_Coverage:Using">here</a></p>
<p>This tool allows for the following:</p>
<ul>
<li>Choose between line and/or method level coverage</li>
<li>Apply filters on the view &#8211; so you can hide packages in which you are not interested</li>
<li>Save detailed reports &#8211; so you can view them later and compare with other coverage reports for your code base</li>
<li>Export high level coverage summary &#8211; This is a csv based summary of coverage for your code base</li>
</ul>
<p>When you save a detailed report, it creates two files on your system .ascc and .ascs. The .ascs file is a compressed file that contains the sources on which the coverage was performed. So if you want another engineers on your team to look at the coverage data, just give them the two files and they won&#8217;t need to sync to the sources on their computer (because the sources for the report will come from .ascs file).</p>
<p>It can even be used to perform code coverage for more than one applications at the same time (may be you have a library or framework for which you have a ton of test cases).</p>
<p>I encourage you to try the tool, and if you have any questions or feedback please use the <a href="http://forums.adobe.com/community/labs/ascode_coverage/">forum</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://gauravj.com/blog/2010/09/code-coverage-tool-for-actionscript/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Creating SWC files with asdoc comments..</title>
		<link>http://gauravj.com/blog/2010/01/creating-swc-files-with-asdoc-comments/</link>
		<comments>http://gauravj.com/blog/2010/01/creating-swc-files-with-asdoc-comments/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 06:36:28 +0000</pubDate>
		<dc:creator>Gaurav</dc:creator>
				<category><![CDATA[Flex Tools]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[ASDoc]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[SWC]]></category>

		<guid isPermaLink="false">http://gauravj.com/blog/?p=572</guid>
		<description><![CDATA[<p>Have you tried the latest Flash Builder? If not, the latest beta can be downloaded from http://labs.adobe.com/technologies/flashbuilder4/?sdid=EUHSU</p> <p>But if you have already tried it, you would have noticed that now ActionScript and MXML editors show ASDoc documentation when you hover over variables/method/class names. See screen shot below: </p> <p>This means that you can now <span style="color:#777"> . . . &#8594; Read More: <a href="http://gauravj.com/blog/2010/01/creating-swc-files-with-asdoc-comments/">Creating SWC files with asdoc comments..</a></span>]]></description>
			<content:encoded><![CDATA[<p>Have you tried the latest Flash Builder? If not, the latest beta can be downloaded from <a href="http://labs.adobe.com/technologies/flashbuilder4/?sdid=EUHSU">http://labs.adobe.com/technologies/flashbuilder4/?sdid=EUHSU</a></p>
<p>But if you have already tried it, you would have noticed that now ActionScript and MXML editors show ASDoc documentation when you hover over variables/method/class names. See screen shot below:<br />
<img src="http://www.gauravj.com/blog/examples/ASDoc/FlashBuilder_ASDoc_Help.png" /></p>
<p>This means that you can now see the documentation as you are writing code. You can see the method/variable signature or any other documentation associated with any of the class elements. And for all this you don&#8217;t need to open the language reference in a separate browser window or search for the documentation.</p>
<p>Behind the scenes Flash Builder pulls this information from the Flex SDK swc files and the ASDoc info is stored in XML files inside the SWC files. For all nightly builds of Flex SDK, the swcs will come with these ASDoc XML files. In case you want to add similar ASDoc XML files to your custom swcs, you can do that too. Currently there is no single command to generate swc with ASDoc XML files, it is done in three simple steps. And the three steps are:</p>
<ol>
<li>Generate SWC</li>
<li>Generate doc XML Files using ASDoc tool</li>
<li>Update SWC with doc XML fIles</li>
</ol>
<p>I hope you already know how to generate a swc file. If not, take a look at <a href="http://livedocs.adobe.com/flex/3/html/help.html?content=compilers_22.html">http://livedocs.adobe.com/flex/3/html/help.html?content=compilers_22.html</a><br />
In order to generate the doc XML files using ASDoc tool, you will have to run the asdoc tool using <strong>-keep-xml=true</strong> and <strong>-skip-xsl=true</strong><br />
A swc file is a compressed file, so to update it (with doc XML files) you can simply use a zip command. </p>
<p>For reference, you can also look at the build.xml file in the framework project of the Flex SDK. Following is the &#8220;doc&#8221; target which performs step #2 and #3:</p>
<blockquote>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;">&lt;target name=<span style="color: #ff0000;">&quot;doc&quot;</span> depends=<span style="color: #ff0000;">&quot;clean-temp-docs&quot;</span> description=<span style="color: #ff0000;">&quot;updates framework.swc with asdoc xml&quot;</span><span style="color: #7400FF;">&gt;</span></span>
		<span style="color: #000000;"><span style="color: #808080; font-style: italic;">&lt;!-- Load the &lt;asdoc&gt;</span></span> task. We can't do this at the <span style="color: #000000;">&lt;project<span style="color: #7400FF;">&gt;</span></span> level --&gt;
		<span style="color: #000000;"><span style="color: #808080; font-style: italic;">&lt;!-- because targets that run before flexTasks.jar gets built would fail. --&gt;</span></span>
		<span style="color: #000000;">&lt;taskdef resource=<span style="color: #ff0000;">&quot;flexTasks.tasks&quot;</span> classpath=<span style="color: #ff0000;">&quot;${FLEX_HOME}/lib/flexTasks.jar&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
&nbsp;
	    <span style="color: #000000;">&lt;condition property=<span style="color: #ff0000;">&quot;asdoc.jvm.args&quot;</span> value=<span style="color: #ff0000;">&quot;-Xmx384m&quot;</span><span style="color: #7400FF;">&gt;</span></span>
	        <span style="color: #000000;">&lt;os family=<span style="color: #ff0000;">&quot;windows&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
	    <span style="color: #000000;">&lt;/condition<span style="color: #7400FF;">&gt;</span></span>
&nbsp;
	    <span style="color: #000000;">&lt;condition property=<span style="color: #ff0000;">&quot;asdoc.jvm.args&quot;</span> value=<span style="color: #ff0000;">&quot;-Xmx512m&quot;</span><span style="color: #7400FF;">&gt;</span></span>
	        <span style="color: #000000;">&lt;os family=<span style="color: #ff0000;">&quot;mac&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
	    <span style="color: #000000;">&lt;/condition<span style="color: #7400FF;">&gt;</span></span>
&nbsp;
	    <span style="color: #000000;">&lt;condition property=<span style="color: #ff0000;">&quot;asdoc.jvm.args&quot;</span> value=<span style="color: #ff0000;">&quot;-Xmx512m&quot;</span><span style="color: #7400FF;">&gt;</span></span>
	        <span style="color: #000000;">&lt;os family=<span style="color: #ff0000;">&quot;unix&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
	    <span style="color: #000000;">&lt;/condition<span style="color: #7400FF;">&gt;</span></span>
&nbsp;
		<span style="color: #000000;"><span style="color: #808080; font-style: italic;">&lt;!-- Call asdoc to generate dita xml files --&gt;</span></span>
		<span style="color: #000000;">&lt;asdoc output=<span style="color: #ff0000;">&quot;${FLEX_HOME}/tempDoc&quot;</span> lenient=<span style="color: #ff0000;">&quot;true&quot;</span> failonerror=<span style="color: #ff0000;">&quot;true&quot;</span> keep-xml=<span style="color: #ff0000;">&quot;true&quot;</span> skip-xsl=<span style="color: #ff0000;">&quot;true&quot;</span> fork=<span style="color: #ff0000;">&quot;true&quot;</span><span style="color: #7400FF;">&gt;</span></span>
		    <span style="color: #000000;">&lt;compiler.source-path path-element=<span style="color: #ff0000;">&quot;${basedir}/src&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
		    <span style="color: #000000;">&lt;doc-classes class=<span style="color: #ff0000;">&quot;FrameworkClasses&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
		    <span style="color: #000000;">&lt;doc-namespaces uri=<span style="color: #ff0000;">&quot;http://www.adobe.com/2006/mxml&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
		    <span style="color: #000000;">&lt;namespace uri=<span style="color: #ff0000;">&quot;http://www.adobe.com/2006/mxml&quot;</span> manifest=<span style="color: #ff0000;">&quot;${basedir}/manifest.xml&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
		    <span style="color: #000000;">&lt;jvmarg line=<span style="color: #ff0000;">&quot;${asdoc.jvm.args}&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
		<span style="color: #000000;">&lt;/asdoc<span style="color: #7400FF;">&gt;</span></span>
&nbsp;
		<span style="color: #000000;"><span style="color: #808080; font-style: italic;">&lt;!-- updates framework.swc with asdoc xml --&gt;</span></span>
		<span style="color: #000000;">&lt;zip destfile=<span style="color: #ff0000;">&quot;${FLEX_HOME}/frameworks/locale/en_US/framework_rb.swc&quot;</span> update=<span style="color: #ff0000;">&quot;true&quot;</span><span style="color: #7400FF;">&gt;</span></span>
		    <span style="color: #000000;">&lt;zipfileset dir=<span style="color: #ff0000;">&quot;${FLEX_HOME}/tempDoc/tempdita&quot;</span> prefix=<span style="color: #ff0000;">&quot;docs&quot;</span><span style="color: #7400FF;">&gt;</span></span>
			    <span style="color: #000000;">&lt;include name=<span style="color: #ff0000;">&quot;*.*&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
				<span style="color: #000000;">&lt;exclude name=<span style="color: #ff0000;">&quot;ASDoc_Config.xml&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
				<span style="color: #000000;">&lt;exclude name=<span style="color: #ff0000;">&quot;overviews.xml&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
		    <span style="color: #000000;">&lt;/zipfileset<span style="color: #7400FF;">&gt;</span></span>
		<span style="color: #000000;">&lt;/zip<span style="color: #7400FF;">&gt;</span></span>
	<span style="color: #000000;">&lt;/target<span style="color: #7400FF;">&gt;</span></span></pre></div></div>

</blockquote>
<p>So give it a try, and if you find any bugs you can log them at <a href="http://bugs.adobe.com/flex">http://bugs.adobe.com/flex</a></p>
]]></content:encoded>
			<wfw:commentRss>http://gauravj.com/blog/2010/01/creating-swc-files-with-asdoc-comments/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>

